I don't know if this is a bug or just a result of it being a demo, but when you eventually get a game over, the jingle that plays loops. Other than that, the game is really well made! It can be a little hard to figure out what button to press at times (like with the suisei kill microgame), and having x be the a button is a little unintuitive, since usually that's z, but aside from those minor complaints that are more quality of life issues than actual problems with the game, I can't really think of anything to improve the game other than adding more microgames as time goes on. Keep up the good work!
Oh, whoops, I forgot you need an external program for those to work, removing that from the tags, sorry! You should still be able to get it to work with said external program, though!
Regarding the RNG, I'd just remove the last played minigame from the random selection list when transitioning to the next minigame.
If for some reason you cannot modify the selection list, then you can do: run random selection, compare selected minigame with last minigame, if it's the same, then start over, else continue with the selected minigame.
super fun little microgame collection :3 took me a few tries, but only because i had to remind myself what was A and B, lol other than my own fault, it's a solid WarioWare clone with a HoloLive paintjob, am looking forward to more game!
I do have to say I was confused at the start, although it was mostly my fault. I read that Z and X are used to control the game. I started the game, the first macro game came up and it said press B to cancle bloops evolution, so I pressed X, since I am used that X is cancle/menu for most indie games with that scheme and for RPGMaker games. I was confused, since I had assumed Z was A and X was B. before I realized that though, I realized that since I have a qwertz keyboard, I had to switch they keyboard scheme first. after I figured out both things It got a lot better. It has great graphics and the games are fun macro games. With more games, and some things like a scoreboard this game will be quite good I'd say
after being looped through the title screen and sequence 5 times i finally managed to play however the game didn't respond to a few inputs. it is also unclear what must be done on a few minigames. The ability to use WASD controls as oppose to the arrow keys would be nice to.
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I don't know if this is a bug or just a result of it being a demo, but when you eventually get a game over, the jingle that plays loops. Other than that, the game is really well made! It can be a little hard to figure out what button to press at times (like with the suisei kill microgame), and having x be the a button is a little unintuitive, since usually that's z, but aside from those minor complaints that are more quality of life issues than actual problems with the game, I can't really think of anything to improve the game other than adding more microgames as time goes on. Keep up the good work!
Most if not all of these issues have already been fixed in the source code and will be available in the next update!
For example, we have control rebinding, and we’ve added some missing button indicators, and squashed some bugs.
(And yes that jingle looping was a bug and it’s been fixed)
This is awesome so far, after a certain point I only seemed to get like 2/3 three of the games though, is that because of the speed up?
That’s just RNG ¯\_(ツ)_/¯
is this what covid does
HOW DUU YOU DANCE
Hey, i was wondering where the stretched images of amelia get saved?
To your appdata folder.
C:\Users\(user)\AppData\Roaming\HaachamaWare
%appdata%\HaachamaWare
Sorry for the late response >~<
I absolutely love WarioWare. This game reminds me so much of it. Great job! Can't wait to play the final product.
Oh, whoops, I forgot you need an external program for those to work, removing that from the tags, sorry!
You should still be able to get it to work with said external program, though!
It's a great demo. I looking forward on the final version.
Very fun minigames!
Well put together for a demo! How many minigames you plan to add to the final version?
Also some improvement suggestions:
Great job!
That first issue has already been fixed in the code, it's just not out yet.
It'll be in by the next update!
I've been getting a lot of requests regarding making the RNG work differently, I think I'm going to finally commit to that.
If I don't forget I'll put in a volume setting in the next update!
Regarding the RNG, I'd just remove the last played minigame from the random selection list when transitioning to the next minigame.
If for some reason you cannot modify the selection list, then you can do: run random selection, compare selected minigame with last minigame, if it's the same, then start over, else continue with the selected minigame.
I implemented the change!
I didn't read your comment before working on it, but I ended up loosely implementing the first option.
That second version of yours could loop for very long with bad luck (which I have) and as such can cause performance drops at literal random
What I did is:
> Make a list copy of the minigame pool
> Remove the last minigame from the copy pool (only if there is more than 1 item in it, otherwise we're picking from an empty list)
> Pick from the copy pool
This will be in by the next update!
I don't know how many minigames will be in the final version, you'll just have to wait and see!
super fun little microgame collection :3
took me a few tries, but only because i had to remind myself what was A and B, lol
other than my own fault, it's a solid WarioWare clone with a HoloLive paintjob, am looking forward to more game!
EPIC
simply incredible. would be nice if the same minigames didn't pop up multiple times in a row, though. cant wait for the final version!
Very cool WarioWare game. Can't wait for the final version. Congrats.
I do have to say I was confused at the start, although it was mostly my fault.
I read that Z and X are used to control the game. I started the game, the first macro game came up and it said press B to cancle bloops evolution, so I pressed X, since I am used that X is cancle/menu for most indie games with that scheme and for RPGMaker games. I was confused, since I had assumed Z was A and X was B. before I realized that though, I realized that since I have a qwertz keyboard, I had to switch they keyboard scheme first. after I figured out both things It got a lot better. It has great graphics and the games are fun macro games. With more games, and some things like a scoreboard this game will be quite good I'd say
A scoreboard is planned, and key rebinding is coming in the next update!
This game is very amazing! Sometimes the Amogus level is a bit frustrating when Gura leaves without you pressing any button. Is this intended?
If that happens, you're not fast enough!
That's the fail animation.
Might make a change later where you can still kill while that animation is going
This game is amazing
Show post...
fun
after being looped through the title screen and sequence 5 times i finally managed to play however the game didn't respond to a few inputs. it is also unclear what must be done on a few minigames. The ability to use WASD controls as oppose to the arrow keys would be nice to.
loved the game hope for more mini games later
Haachama FOREVER !!!
this is really good, i'll put it in my collection ^^. Thank you for making this game
Great game, took me a while to figure out a specific minigame but overall this is great
Really impressive just hope that later there might be a tutorial or such as I feel some of the prompts are unclear.
Don't worry, some prompts / button hints we forgot will be coming in the next update :)
Yeah, the game is incredible, but I'm still not sure what I'm supposed to do in the "Stretch" game.
you gotta move the picture to the left while it's scanning
Ahhhhhh, gotcha. Thanks